For some, this isn’t going to matter, but in a genre where unlocking new characters by completing challenges is half the fun, it felt odd for the game to just give them to me regardless of my performance. If I died over and over again, it almost felt like it didn’t matter. And then I began to notice that, no matter what I did, the story kept moving forward. So, the combat quickly became a slog as I discovered the easiest way to make it through the game. " Children of Morta has a feeling of 'baby’s first roguelike.'” That doesn’t mean it’s bad, it’s just not worth talking about. These are all things you’ve seen before in the many roguelikes that have flooded the market in recent years. There are runes, divine relics, and other random items that let you build up a loadout for taking down the boss at the bottom of each dungeon. Once you get in the dungeons, Children of Morta layers on even more ways to improve each character. These overall skills are the game's way of letting you progress regardless of how your fight down in the dungeons is going. Whereas the uncle lets you purchase skills that improve things like your base armor or damage. The grandma lets you buy specific boons that do things like increase experience gain or improve rune durability. There are two other family members who aren’t playable but provide another way to level up the Bergson clan. So, to fully flesh out your character tree, you’ll need to play them all. Every character has four family-wide abilities for you to unlock. For instance, when Poppa Bergson hits level four, every character gets an armor boost. "Each character feels diverse."Īs you move up the tree, you’ll start to unlock side skills that carry over across the family. You’ll get a few choices about which special attacks you want to focus on, but the skills aren’t really anything you haven’t seen before. Each character has their own skill tree that you’ll level up. The Bergsons are a tight-knit crew and that shows in every aspect of the game. However, there is a strategic advantage to rotating through the different family members. Give them a rest by playing as another family member, and they’re quickly back up to fighting shape. Mechanically, they do this by giving characters you use too much “corruption sickness”, which puts a big drain on your health if you continue to use them. By design, this is a mistake.ĭead Mage wants you to play as each character nearly equally. Quickly, you’ll likely find your favorite character to play, and you’ll want to stick with them. So, the dad is your basic sword-and-board warrior, while youngest brother Kevin is a stealthy rogue. Each of the six playable family members represents a different class. As mentioned above, this game is very much in the style of a Diablo. Not only does the team do a great job of weaving the family’s story in-and-out of your gameplay sessions, but they also make your familial unit paramount to progressing through the game.
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