Then, create a time portal anywhere and go to the future. If it’s too far, the cube will bounce in the water. Make sure the portal on the ceiling is as close to the button’s left side as possible so the cube will bounce off it and land on the light bridge. It’s necessary for this cube to be grabbed in the present so its future version can be brought back, so begin by creating the cube-saving barrier in the present. Thanks to time travel, this is possible, as there is a light bridge present in the present and the future. This means that two light bridges are needed, one for the player to walk on to reach the button, and one to save the cube. There’s a spot on the ceiling in front of the cube’s trajectory where a portal can be placed, and sending a light bridge there will create a barrier that saves the cube from being fried. Pressing it will cause a testing cube to fall from the roof, but it will fall onto an aerial faith plate that launches it right into an emancipation grill, vaporizing it instantly. It’s unreachable unless a light bridge is there to serve as a platform. On the right of the chamber, there’s a button across the water. The goal of this chamber is to lower both platforms so the player can use them to elevate themselves to the exit. One is lowered by placing weight on the large ground button, while the other is kept up by a reticle that's powered by a laser near the ceiling. This will open the door, allowing you to advance on to Chamber 11.Upon first entering the chamber, the test subject will notice two platforms that lead to the exit. Turn around and shoot a blue portal underneath the storage cube in the center of the chamber. You should land in an alcove in the wall with the exit door, though it will still be locked. Fire an orange portal onto this tile and jump through the blue one. You should see a diagonal white tile coming out of the wall, directly across from the “10” sign. Shoot a blue portal at the floor, to the right of the green portal, then look to the end of the orange wiring coming from the button with the cube on it. Again, land on the platform it launches you up to, then place the cube on the red button. While holding the storage cube, jump down into your green portal to go back to the present. The cube should pop up out of the portal and fly up to you. Look down at the floor, next to where your green portal is, and fire an orange portal to the right of it. It should begin falling over and over again from the ceiling. You should now be in the future.įire a blue portal directly beneath the storage cube, then an orange portal at the ceiling tiles directly above the cube. Jump down into it and then land on the platform that it launches you up to. Fire a green portal onto the white rectangle, directly below the blue wiring on the wall. Take an immediate left and peer over the edge, down at the lower level. Head up these stairs and through the material emancipation grill. You should land on a staircase underneath the blue portal. Fire an orange portal onto the floor down here and jump in. Place a blue portal on this ceiling, then look down over the edge in front of you. Look up and to the right, and you should see a white patch of ceiling tiles. Carry it up the stairs ahead of you and place it in the center of the white square. To begin, approach the red button and press it to drop a storage cube from the ceiling. How to Beat Chamber 10 in Portal: Reloaded This makes for some incredibly mind-boggling puzzles, and Chamber 10 has established itself as one of the toughest. All changes made to the present chamber will be retained when you jump to the future, while changes to the future version are independent and don’t affect the present. More importantly, it includes a brand new feature unique to this installment: A third portal, used to jump between the present and future versions of test chambers. Portal: Reloaded, the community-made Portal 2 mod released in mid-April, features 25 brand new chambers for Portal fans.
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